SOLID Programming in Java and Python: Every Developer Must Know
Java and Python are two widely used programming languages, both known for their versatility and capabilities. No matter how experienced or skilled a developer we may be, it is always good to revisit the fundamental principles of coding to ensure high-quality and maintainable software development. The SOLID principles provide a strong foundation for writing clean and structured code in Java and Python.
SOLID programming principles are fundamental to creating high-quality and maintainable software. These principles focus on designing object-oriented code that is flexible, extensible, and easy to adapt to change. In this guide, we will explore how these principles can be applied in Java and Python, two popular programming languages.
First, let's define what SOLID stands for:
S - Single-responsiblity Principle
O - Open-closed Principle
L - Liskov Substitution Principle
I - Interface Segregation Principle
D - Dependency Inversion Principle
These principles were introduced by Robert C. Martin (also known as Uncle Bob) and promote good design practices in object-oriented programming. Let's dive into each principle and see how they can improve our code.
1. Single-responsibility Principle (SRP): This principle states that a class should have only one reason to change. In other words, a class should have a single responsibility or job. This helps to keep our classes focused and prevents them from becoming too large and complex.
In Java, let's say we have a class called "Employee" that contains methods for calculating salary, managing leave requests, and updating employee information. This violates the SRP as it has more than one responsibility. Instead, we can have separate classes like "SalaryCalculator," "LeaveManager," and "EmployeeInfoUpdater" that each handle their specific responsibilities.
// Employee class violates SRP
public class Employee {
public double calculateSalary() {
// logic for calculating salary
}
public void manageLeaveRequest() {
// logic for managing leave requests
}
public void updateEmployeeInfo() {
// logic for updating employee information
}
}
// Separate classes for each responsibility
public class SalaryCalculator {
public double calculateSalary(Employee employee) {
// logic for calculating salary
}
}
public class LeaveManager {
public void manageLeaveRequest(Employee employee) {
// logic for managing leave requests
}
}
public class EmployeeInfoUpdater {
public void updateEmployeeInfo(Employee employee) {
// logic for updating employee information
}
}
In Python, we can apply the SRP in a similar way. Let's say we have a class called "Customer" that handles customer orders, payments, and delivery. This violates the SRP as it has multiple responsibilities. We can refactor it into separate classes like "OrderManager," "PaymentProcessor," and "DeliveryHandler."
# Customer class violates SRP
class Customer:
def __init__(self, name, address):
self.name = name
self.address = address
def handleOrder(self, order):
# logic for handling customer order
def processPayment(self, payment):
# logic for processing payment
def handleDelivery(self, delivery):
# logic for handling delivery
# Separate classes for each responsibility
class OrderManager:
def handleOrder(self, customer, order):
# logic for handling customer order
class PaymentProcessor:
def processPayment(self, customer, payment):
# logic for processing payment
class DeliveryHandler:
def handleDelivery(self, customer, delivery):
# logic for handling delivery
2. Open-closed Principle (OCP): This principle states that classes should be open for extension but closed for modification. In other words, we should be able to add new functionality to a class without altering the existing code. This promotes code reusability and minimizes the risk of introducing bugs in existing code.
In Java, let's say we have a class called "Shape" with a method to calculate area. We want to add new shapes without modifying the existing code. We can create a new class for each shape and extend the "Shape" class, instead of modifying the existing one.
// Shape class with calculateArea method
public abstract class Shape {
public abstract double calculateArea();
}
// Rectangle class extending Shape
public class Rectangle extends Shape {
private double length;
private double width;
public Rectangle(double length, double width) {
this.length = length;
this.width = width;
}
@Override
public double calculateArea() {
return length * width;
}
}
// Circle class extending Shape
public class Circle extends Shape {
private double radius;
public Circle(double radius) {
this.radius = radius;
}
@Override
public double calculateArea() {
return Math.PI * radius * radius;
}
}
Similarly in Python, we can use inheritance to follow the OCP. Let's say we want to add a new "Triangle" shape. We can create a new class that inherits from the "Shape" class and implements its own "calculateArea" method.
# Shape class with calculateArea method
class Shape:
def calculateArea(self):
pass
# Rectangle class extending Shape
class Rectangle(Shape):
def __init__(self, length, width):
self.length = length
self.width = width
def calculateArea(self):
return self.length * self.width
# Circle class extending Shape
class Circle(Shape):
def __init__(self, radius):
self.radius = radius
def calculateArea(self):
return math.pi * self.radius * self.radius
# Triangle class extending Shape
class Triangle(Shape):
def __init__(self, base, height):
self.base = base
self.height = height
def calculateArea(self):
return 0.5 * self.base * self.height
3. Liskov Substitution Principle (LSP): This principle states that objects of a superclass should be replaceable with objects of its subclasses without altering the correctness of our program. In other words, any subclass of a class should be able to substitute the parent class without changing the behavior of the program.
In Java, let's say we have a "Animal" class with a method to make a sound. We then create a "Dog" class that extends the "Animal" class and overrides the "makeSound" method. We can substitute the "Dog" object for the "Animal" object without affecting the functionality.
// Animal class with makeSound method
public class Animal {
public void makeSound() {
System.out.println("Animal is making a sound");
}
}
// Dog class extending Animal
public class Dog extends Animal {
@Override
public void makeSound() {
System.out.println("Bark bark!");
}
}
In Python, we can achieve the same behavior by using polymorphism. Let's say we have a "Shape" class with a "calculateArea" method. We then create a "Rectangle" class that inherits from "Shape" and overrides the "calculateArea" method. We can use the "Rectangle" object wherever a "Shape" object is expected.
# Shape class with calculateArea method
class Shape:
def calculateArea(self):
pass
# Rectangle class extending Shape
class Rectangle(Shape):
def __init__(self, length, width):
self.length = length
self.width = width
def calculateArea(self):
return self.length * self.width
4. Interface Segregation Principle (ISP): This principle states that clients should not be forced to depend on methods they do not use. It promotes the idea of creating specific interfaces for different functionality rather than having a single interface with a large number of methods.In Java, let's say we have an "Order" interface that contains methods for placing an order, updating an order, and canceling an order. A client that only needs to place an order will be forced to implement all these methods, even though they only require one. Instead, we can create separate interfaces for each action and have the client implement the specific interfaces they need.
// Order interface with multiple methods
interface Order {
void placeOrder();
void updateOrder();
void cancelOrder();
}
// separate interfaces for each functionality
interface PlaceOrder {
void placeOrder();
}
interface UpdateOrder {
void updateOrder();
}
interface CancelOrder {
void cancelOrder();
}
// client implements specific interfaces
class Customer implements PlaceOrder {
public void placeOrder() {
// logic for placing an order
}
}
Similarly in Python, we can create separate classes for each interface. Let's say we have a "Payment" class with methods for processing payment, verifying payment, and refunding payment. Instead of having a single class with all these methods, we can create separate classes for each action.
# Payment class with multiple methods
class Payment:
def processPayment(self, payment):
pass
def verifyPayment(self, payment):
pass
def refundPayment(self, payment):
pass
# separate classes for each functionality
class ProcessPayment:
def processPayment(self, payment):
pass
class VerifyPayment:
def verifyPayment(self, payment):
pass
class RefundPayment:
def refundPayment(self, payment):
pass
# client uses specific classes
class Customer:
def __init__(self, paymentProcessor):
self.paymentProcessor = paymentProcessor
def placeOrder(self, payment):
self.paymentProcessor.processPayment(payment)
5. Dependency Inversion Principle (DIP): This principle states that high-level modules should not depend on low-level modules. Both should depend on abstractions. This promotes loose coupling between modules and allows for easier testing and maintenance.
In Java, let's say we have a "Product" class that depends on a "Database" class for data storage. This creates a tight coupling between the two classes. Instead, we can create an abstract "Database" interface and have the "Product" class depend on the interface rather than the specific implementation.
// Product class with tight coupling to Database class
public class Product {
private Database database;
public Product(Database database) {
this.database = database;
}
public void saveProduct() {
database.save(this);
}
}
// abstract Database interface for loose coupling
public interface Database {
void save(Product product);
}
// implementation of Database interface
public class MySQLDatabase implements Database {
public void save(Product product) {
// logic for saving product to MySQL database
}
}
public class MongoDBDatabase implements Database {
public void save(Product product) {
// logic for saving product to MongoDB database
}
}
In Python, we can use the same approach to avoid tight coupling between classes. Let's say we have a "Payment" class that needs to interact with a "PaymentGateway" class for processing payments. We can create an abstract "PaymentGateway" class and have the "Payment" class depend on it instead of the specific implementation.
# Payment class with tight coupling to PaymentGateway class
class Payment:
def __init__(self, paymentGateway):
self.paymentGateway = paymentGateway
def processPayment(self, payment):
self.paymentGateway.processPayment(payment)
# abstract PaymentGateway class for loose coupling
class PaymentGateway:
def processPayment(self, payment):
pass
# implementation of PaymentGateway class
class PayPalGateway(PaymentGateway):
def processPayment(self, payment):
# logic for processing payment with PayPal
class StripeGateway(PaymentGateway):
def processPayment(self, payment):
# logic for processing payment with Stripe
In conclusion, SOLID principles help to create maintainable and flexible code by promoting good design practices in object-oriented programming. By applying these principles, we can improve code quality, make it easier to maintain, and make our programs more adaptable to changes.
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| Author | JEE Ganesh | |
| Published | 1 year ago | |
| Category: | Programming | |
| HashTags | #Java #Python #Programming #Software #Architecture |

